Valve Lastly Rolls Out a Repair for the Annoying Water Audio CS:GO Bug
CS:GO maps with water are actually playable.
Valve has lastly pushed a repair for the long-standing water audio bug by way of the newest CS:GO replace.
The audio leak which was once heard throughout a CS:GO map, when a participant used to stroll over water, has now been fastened.
The vital bug used to offer away essential data and spoil executes in clutch conditions.
Valve pushed an enormous replace for CS:GO earlier at this time on 16th October, lastly rolling out a repair for the long-standing water audio bug. This annoying concern was single-handedly answerable for crippling all CS:GO maps with water current on them, like Inferno, Historical, Overpass, and extra.
The vital audio bug was associated to areas with water current on them, leaking the audio of a participant strolling from over these spots throughout your complete map. This was an enormous drawback for gamers because it gave away essential data, alerting the opposition of their actions and gameplan.
This bug has affected a number of skilled matches as properly and was recreation breaking as a consequence of its potential to change the end result of a match in sure clutch conditions.
Valve lastly fixes the long-standing water audio CS:GO bug
Valve took discover of the issue that the vital water audio bug was inflicting a number of days again, asking the CS:GO group for assist so they might higher examine the issue and work out what was truly inflicting it.
Properly, all the assistance supplied has paid off. Valve discovered that the issue was related to the spectating participant’s loss of life places, they had been the supply of the audio leak across the map.
This had been first identified by CS:GO consumer ‘sv1st’ final month, who had shared his breakthrough with your complete group explaining how the water audio bug truly labored, and what precisely was inflicting it to happen.
Based on experiments performed by the consumer to resolve this thriller, the end result that he achieved had been as follows,
When a participant runs by way of water in CS:GO, the sport provides that character an ‘on-water’ attribute, which principally implies that water sounds are utilized to that specific participant’s character.
The identical ‘on-water’ attribute is utilized to a useless participant when they’re spectating their teammate run by way of water. That is achieved by the sport to permit the spectating participant to listen to the water sounds as properly.
Nevertheless, all that is from the perspective of the spectating participant. However issues are a bit weird on the server-side. When the spectator receives an ‘on-water’ attribute, the sport robotically assigns the identical standing to their digital useless physique as properly, which remains to be someplace on the map. So now, all of the gamers on the server can hear water steps resonating by way of that specific corpse.
Principally, if a participant will get taken down throughout a recreation and so they begin spectating their teammate working by way of water, the spectating participant’s digital useless physique on the map will begin emitting water sounds identical as their teammate’s. That is how the footstep sound is audible throughout the map, giving freely key data.
The builders have taken care of this concern now. Skilled CS:GO gamers like Martin “STYKO” Styk, Jonathan “EliGE” Jablonowski, and extra had additionally spoken about this previously.
Aside from this another modifications that had been launched together with the replace included tweaks to CS:GO maps Historical and Basalt. The entire record of modifications might be learn by clicking right here.
Aditya is the in-house CS:GO author at AFK Gaming. Whereas his understanding of the esports area isn’t restricted by geographical borders, his present focus lies within the Asian area. Understands and follows nearly all main esport titles.