Valve Lastly Rolls Out a Repair for the Annoying Water Audio CS:GO Bug
CS:GO maps with water are actually playable.
Valve has lastly pushed a repair for the long-standing water audio bug by means of the newest CS:GO replace.
The audio leak which was once heard throughout a CS:GO map, when a participant used to stroll over water, has now been mounted.
The vital bug used to present away essential info and spoil executes in clutch conditions.
Valve pushed an enormous replace for CS:GO earlier right this moment on 16th October, lastly rolling out a repair for the long-standing water audio bug. This annoying challenge was single-handedly answerable for crippling all CS:GO maps with water current on them, like Inferno, Historical, Overpass, and extra.
The vital audio bug was associated to areas with water current on them, leaking the audio of a participant strolling from over these spots throughout the complete map. This was an enormous drawback for gamers because it gave away essential info, alerting the opposition of their actions and gameplan.
This bug has affected a number of skilled matches as nicely and was recreation breaking as a consequence of its potential to change the result of a match in sure clutch conditions.
Valve lastly fixes the long-standing water audio CS:GO bug
Valve took discover of the issue that the vital water audio bug was inflicting just a few days again, asking the CS:GO group for assist so they may higher examine the issue and determine what was truly inflicting it.
Effectively, all the assistance supplied has paid off. Valve found out that the issue was related to the spectating participant’s loss of life areas, they have been the supply of the audio leak across the map.
This had been first identified by CS:GO consumer ‘sv1st’ final month, who had shared his breakthrough with the complete group explaining how the water audio bug truly labored, and what precisely was inflicting it to happen.
In line with experiments carried out by the consumer to resolve this thriller, the result that he achieved have been as follows,
When a participant runs by means of water in CS:GO, the sport provides that character an ‘on-water’ attribute, which mainly signifies that water sounds are utilized to that individual participant’s character.
The identical ‘on-water’ attribute is utilized to a useless participant when they’re spectating their teammate run by means of water. That is completed by the sport to permit the spectating participant to listen to the water sounds as nicely.
Nonetheless, all that is from the standpoint of the spectating participant. However issues are a bit weird on the server-side. When the spectator receives an ‘on-water’ attribute, the sport routinely assigns the identical standing to their digital useless physique as nicely, which remains to be someplace on the map. So now, all of the gamers on the server can hear water steps resonating by means of that individual corpse.
Principally, if a participant will get taken down throughout a recreation and so they begin spectating their teammate operating by means of water, the spectating participant’s digital useless physique on the map will begin emitting water sounds similar as their teammate’s. That is how the footstep sound is audible throughout the map, gifting away key info.
The builders have taken care of this challenge now. Skilled CS:GO gamers like Martin “STYKO” Styk, Jonathan “EliGE” Jablonowski, and extra had additionally spoken about this prior to now.
Aside from this another modifications that have been launched together with the replace included tweaks to CS:GO maps Historical and Basalt. The entire listing of modifications could be learn by clicking right here.
Aditya is the in-house CS:GO author at AFK Gaming. Whereas his understanding of the esports area isn’t restricted by geographical borders, his present focus lies within the Asian area. Understands and follows nearly all main esport titles.