CS:GO Person Explains What Causes the Annoying ‘Water Bug’ and The best way to Keep away from It

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The lengthy ignored CS:GO water bug has now been defined.

A CS:GO consumer conducts experiments to efficiently learn the way precisely does the crucial water bug work.

It appears to be an error on the server aspect, one thing that ought to not take Valve such a very long time to resolve.

A number of skilled CS:GO gamers have complained about this water bug for a very long time now, however up to now no motion has been taken by Valve to resolve it.


An audio bug has existed in CS:GO for a very long time, crippling maps like Inferno, Overpass, and Historical, as they’ve water current on it. The crucial ‘Water Bug’ is said to areas with liquid current on them and leaks audio throughout the map, freely giving essential info. Valve has both ignored or did not resolve this lengthy standing concern, as it’s nonetheless current within the sport to this very day.

Speaking about this water bug, a CS:GO consumer ‘sv1st’ has come ahead with a attainable breakthrough, explaining how the game-breaking bug truly works and a short lived resolution that gamers can undertake to keep away from it. This may also be an enormous assist to Valve in terms of understanding the problem higher and developing with a viable resolution.

CS:GO water bug defined: The way it works

The annoying water bug which has existed in CS:GO for a very long time and has even been known as out by skilled gamers like Martin “STYKO” Styk, Jonathan “EliGE” Jablonowski, and extra, has lastly been defined intimately by a CS:GO consumer ‘sv1st’.

Whereas everybody was conscious of the impact of the crucial water bug and its penalties, it was not clear how this bug truly labored. The consumer performed experiments so as to remedy this thriller and that is what the end result was in accordance with him.

When a participant runs by way of water in CS:GO, the sport offers that character an ‘on-water’ attribute, which mainly signifies that water sounds are utilized to that exact participant’s character.

The identical ‘on-water’ attribute is utilized to a useless participant when they’re spectating their teammate run by way of water. That is achieved by the sport to permit the spectating participant to additionally hear the water sounds.

Nevertheless, all that is simply from the spectating participant’s viewpoint, server aspect issues are a bit weird. When the spectator receives an ‘on-water’ attribute, the sport mechanically attaches the identical to their digital useless physique as effectively, irrespective of the place it’s on the map. So now, all the opposite gamers on the server can hear water steps coming by way of that exact corpse.

Mainly, if a participant will get taken down throughout a sport and so they begin spectating their teammate working by way of water, the spectating participant’s digital useless physique on the map will begin emitting water sounds identical as their teammate’s. That is how the footstep sound is audible throughout the map, freely giving key info.

Fashionable CS:GO group determine Zoddom feedback on water bug

A easy resolution to keep away from this water bug on maps like Inferno, Overpass, and Historical is to easily not spectate a participant passing by way of an space with water.

This isn’t an ideal resolution as typically all of the remaining gamers is perhaps transferring collectively or they is perhaps in a 1v1 state of affairs, however till Valve offers an answer from their aspect that is what gamers can do to mitigate their loss.

Hopefully, Valve will be aware of this rationalization and it helps them in devising an efficient plan on the best way to deal with and remedy this water bug completely.

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Aditya is the in-house CS:GO author at AFK Gaming. Whereas his understanding of the esports area will not be restricted by geographical borders, his present focus lies within the Asian area. Understands and follows nearly all main esport titles.