Six issues we realized concerning the Useless House remake


When EA introduced it was remaking Useless House, it wasn’t actually clear what “remake” meant. Would the corporate be fully rebooting the beloved house horror sequence? Or would it not be extra like a remaster that upgraded the unique’s 13-year-old graphics for the Xbox Sequence X, PlayStation 5, and fashionable PCs? Star Wars: Squadrons studio EA Motive supplied slightly bit extra element in interviews. However it was nonetheless onerous to gauge what the remake was supposed to perform — since in comparison with remakes of ’90s video games like System Shock, the place designers are updating restricted graphics and unfamiliar management schemes, Useless House nonetheless feels eminently playable as we speak.

Now, the Useless House remake’s builders have helped fill in a number of the gaps. Motive held a livestreamed Twitch session with members of the studio’s artistic workforce, displaying off extraordinarily early footage demonstrating how the gameplay and degree design may work. (We nonetheless don’t have a launch date.) It confirmed just a few issues that may set the brand new sport aside — however received’t essentially rework it.

Isaac Clarke will speak, and he’s getting a well-known voice actor

The unique Useless House starred engineer Isaac Clarke as a silent protagonist, however within the video games since then, he’s been distinctively voiced by actor Gunner Wright. Right this moment, Wright appeared on EA’s livestream to substantiate that he’s coming again for the remake, too.

Wright’s return makes the Useless House remake sound extra like a retroactive continuation of the unique sequence, not a complete reimagining of the franchise. EA additionally clarified that apparently Isaac will observe the identical guidelines for talking as a well mannered Victorian youngster.

A screenshot reading “Rules for Isaac’s dialogue. 1: Isaac will primarily only speak when spoken to. 2: Isaac will sometimes speak in a situation where it would feel weird if he remained silent.


The second rule presumably exists to let him swear whereas stomping bins.

Dismemberment goes to be extra sophisticated

As my Polygon colleague Joshua Rivera particulars, simulated limb severing know-how has superior considerably since 2008. The livestream featured some very early renderings of the sport’s necromorphs, and so they appear affected by weapons in additional detailed and convincing (these are nonetheless house knife zombies getting shot with plasma, so I received’t say “life like”) methods.

Early Dead Space remake footage of shooting a necromorph


The brand new system contains limbs whose flesh will get stripped off as you shoot them, serving to you gauge how a lot harm you’ve executed. It’s received weak factors that really feel extra natural than the unique sport’s massive glowing joints. It’s received extra selection in how a given weapon impacts a given necromorph.

Useless House’s weapons have been already extra assorted than they often get credit score for. (If you happen to undergo the unique sport and particularly the sequel with simply the plasma cutter, you’re legitimately lacking out.) However the remake is clearly placing effort into meaningfully rebuilding them.

Zero gravity really permits you to float

The livestream’s usually scant in-game footage confirmed one substantial change: Useless House’s remake will allow you to float in zero gravity (like you’ll be able to within the sport’s sequels), fairly than having to leap between surfaces along with your boots in any other case anchored to the “floor.”

Like Useless House’s authentic weapons, its zero-G controls arguably get an unfairly unhealthy rap. The degrees are designed round leaping, and it’s weirdly satisfying to bounce from wall to wall. However including free movement is a reasonably pure tweak for the remake.

There aren’t any microtransactions

Did we already know EA isn’t bringing the broadly hated microtransactions of Useless House 3 into the Useless House remake? Sure. Was it good to listen to Motive’s builders emphatically repeat that promise as we speak? Clearly.

A lore infusion is coming

Motive and EA beforehand hinted that they’d construct out Useless House’s story, and as we speak, they gave extra specifics about what which may imply. “We aren’t going to alter the inspiration of the story, as a result of that story is absolutely iconic,” stated artistic director Roman Campos-Oriola. “The issues we wish to enrich when it comes to story or narrative, it’s actually concerning the larger universe of Useless House. We wish to have extra ties with what got here after, whether or not it’s the books, whether or not it’s the anime, whether or not it’s Useless House 2, we wish to put the unique in a greater method inside that broader universe.”

That may apparently be executed subtly by means of the setting, however some additions could be “a bit extra,” says Campos-Oriola. Useless House grew to become an especially lore-heavy sequence throughout three essential video games and a number of tie-in media, and the Useless House remake feels like it would spend extra time acknowledging that lore than altering it. The workforce didn’t talk about the sport’s most beloved Easter egg, however after the livestream, it feels secure to say there’s at all times Peng.

The sport goals to flesh out its facet characters

The Useless House remake additionally goals to supply extra depth to the characters round Isaac, together with Nicole Brennan, the girlfriend that he spends the sport in search of. As Campos-Oriola places it, “we wish to provide the means to really search for her, and greater than search for her, study what occurred to her in the course of the outbreak.” That may indicate that Useless House’s remake will contain slightly extra energetic participant company than the extremely linear authentic, or perhaps it’s simply acknowledging that the unique storyline does appear to periodically overlook Nicole exists.

All the main points above are nonetheless pretty obscure. Motive confirmed off the remake in ways in which highlighted its unfinished-ness, like placing enemies on a stage of untextured blocks, and loads of the modifications have been simply mentioned theoretically. And it stays irritating to see a brand new Useless House sport after EA unceremoniously shut down the sequence’ authentic studio Visceral Video games. However for now, not less than it’s turning into simpler to inform what the remake’s creators are aiming at — whether or not or not they pull it off.